About
Services
Intulo is an art and design company specialized in the creation of graphics and animation for PC, video and mobile games platforms. Catering to the specific content needs of the entertainment and edutainment industries, we are able to produce quality assets suitable for real time, prerendered and pixel art purposes.
- 3D modeling
- Texturing
- Rigging
- Key animation
- Motion capturing
- Postprocessing
Optimized quality for each target platform, clearly defined costs, efficient workflow, optimal use of resources, flexibility, direct and practical processes - these are just some of the reasons why our clients regularly place utmost confidence in our ability to deliver exactly what they need, when they need it.
Experience
We have contributed to more than 30 productions on a variety of platforms including Amiga, PC and consoles, as well as portable devices such as Nintendo Gameboy Advance, Nintendo DS and mobile phones.
Recent projects include the chart-topping Sacred, a role-playing game for PC; the world's first cyberpunk MMORPG neocron; the award-winning Ultimate Brain Games for Nintendo GBA and Sony PlayStation; and many more... please take a look at our portfolio for a detailed project overview.
To fulfil our production goals, we rely on industry-standard tools such as 3D Studio MAX, Maya, ZBrush3 and Photoshop.
About
Intulo was founded in January 2000 by Thomas Kronenberg. Our creative lab is located in northern Germany, near Hanover.
In-house team:
Thomas Kronenberg, Managing Director
Main focus: Texturing, animation, project management.
Rebecca Ludolphy.
Main focus: 3D modeling.
Trained as a draftsperson, Rebecca created graphics and animation for several shareware titles before joining our team full-time in 2001.