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Portfolio 2000-2010
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Portfolio


Shadow Harvest, 2009, PC|XBox360
Client: Black Lion Studios GmbH
Task: Additional level design (Dubai)
Web: www.shadowharvest.com


Wewaii, 2008-2009, Browser
Client: TG Nord GmbH
Task: Buildings, environments, characters and animation.
Web: www.wewaii.de


Black Mirror 2, 2008, PC
Client: Cranberry Production GmbH
Task: three pre-rendered outdoor locations
Web: www.butler-bates.de

Sacred 2: Fallen Angel, 2005-2008, PC|PS3|XBox360
Client: Studio2 GmbH/Ascaron Entertainment GmbH
Task: 135 buildings, 985 environment objects, 13 terrain patches, texture variations (165 main character armor-sets, 15 mounts, 28 saddles).
Web: www.sacred2.com




Tortuga: Two Treasures, 2005, PC
Client: Ascaron Entertainment GmbH
Task: 3D-ship-models and the base texture-sets.
Web: www.ascaron.com


Tide of War (preproduction), 2005, PC
Client: Tektree Entertainment
Task: 2 real-time characters with animation. 9 Buildings. Several plants.


Sacred Underworld, 2004-2005, PC
Client: Studio2 GmbH/Ascaron Entertainment GmbH
Task: environment arts for six in-game worlds.
Web: www.sacred-game.com


neocron 2, 2004, PC MMORPG
Client: reakktor.com Ltd.
Task: real-time characters, 3D-models and textures.
Web: www.neocron.com

Holiday World, 2003-2004, PC
Client: Island Games
Task: buildings for the worlds "beach" and "safari". Vehicles. All in-game characters and animals, 3D-models, textures, animation.

Icy XMas, 2003, mobile phones
Client: Claw Design Software
Task: all in-game and promotion graphics. Characters, environments, menu, animation, flash-banner, trailer.
Web: www.clawdesign.com

Flip it! 2003, mobile phones and iphone/ipod touch
Client: Claw Design Software
Task: all in-game and promotion graphics.
Web: www.clawdesign.com

Sacred, 2002-2003, PC
Client: Studio2 GmbH/Ascaron Entertainment GmbH
Task: environment arts for three worlds. Real-time weapons, armor and items. Some character-animation.
Web: www.sacred-game.com

Game Tycoon, 2003, PC
Client: enjoy Entertainment GmbH
Task: all in-game graphics. Prerendered backgrounds, characters, animation, menu, logo.

Ultimate Card Games, 2003, Nintendo Gameboy Advance
Client: Cosmigo GmbH
Task: in-game menu, backgrounds. Cover.
Web: www.cosmigo.com

King's Chess, 2003, PC
Client: enjoy Entertainment GmbH
Task: in-game real-time environments. 2d and real-time figures and boards.

Cyberhuhn, 2002, PC
Client: enjoy Entertainment GmbH
Task: all in-game graphics. Real-time characters, environments and animation.

Ultimate Brain Games, 2002, Nintendo Gameboy Advance, Sony Playstation
Client: cosmigo GmbH
Task: in-game backgrounds, boards, figures and menu. Marketing trailer.
Web: www.cosmigo.com

Second Evolution (preproduction), 2002, PC
Client: Happy Grafix
Task: real-time characters, 3D-models, textures and animation.

4 Vulpine Vision-Demos, 2000-2002, PC real-time engine demos
Client: Vulpine GmbH
Task: real-time characters, textures, animation. Various environment objects.
Web: www.trinigy.net

Fantasy RPG (preproduction), 2001, PC
Client: Fantastic Realms Interactive GmbH
Task: real-time environments. Motion capturing, planning and execution.
Web: www.attic.de

The Famous Five 5 - Five On A Secret Mission, 2001, PC
Client: Novatrix GmbH
Task: prerendered background graphics and animation.

The Famous Five 4 - Dangerous Discovery, 2001, PC
Client: Novatrix GmbH
Task: prerendered background graphics and animation.

Wildlife Park, 2000, PC
Client: Novatrix GmbH
Task: environment graphics.

neocron, 2000, PC MMORPG
Client: reakktor.com Ltd.
Task: real-time characters, player-classes and npc. Some environment objects.
Web: www.neocron.com

Die Knickerbockerbande 1&2, 2000, PC
Client: Novatrix GmbH
Task: prerendered background graphics and animation.

Rebel Legion, 1998-1999, PC
Client: Claw Design Software
Task: environments, characters, animation, user interface. Art direction.

Alive! 1996, Amiga
Client: Claw Design Software
Task: concept arts, handpainted backgrounds.

Tilemove, 1996, Amiga
Client: Claw Design Software
Task: all graphics.


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